Remy Ringtail, gentleman thief, only steals from crooks. Sneak over the rooftops of three night-time towns, climb pipes, balance on spires and clotheslines, pick the pockets of lantern-carrying guards, crack the vault and run for the getaway van before the whole town wakes up.
This device seems to have no mouse and keyboard. The game needs them, or a game controller.
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| W A S D / arrows, mouse | run, look around (a click takes the mouse, Esc gives it back and pauses); the wheel moves the camera nearer or farther |
| Space | jump; again in the air for a double jump |
| E or right mouse button | the thief's tricks where blue sparkles are: grab pipes, land on ropes and spire tips; pick pockets from behind |
| Left mouse button or F | swing the cane (three in a row make a combo) |
| Shift or C | sneak; let go of a ledge, rope or pipe |
| Esc / P, F11 | pause, fullscreen |
| Game controller | left stick runs (a light push sneaks), right stick looks, A jump, B action, X cane, Start pause |
| Code | C, no game engine: the game draws with WebGL 2 directly (OpenGL ES 3 on a Raspberry Pi 5, where it was made) |
| Look | cel shading with ink outlines, moonlight, lanterns and guards' light cones; bricks, roof tiles and cobbles are painted by a shader, the night sky is computed when a level loads |
| Models | no modelling tool: every house, character and prop is put together in code |
| Sound | no recordings: a software mixer plays synthesized effects and a little jazz band that improvises its walking bass while it plays |
An original game inspired by the cartoon heist platformers of the 2000s. Your progress is kept in this browser. Licenses